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Devlog
A Month of Polish! First MVP available
April 24, 2023
by
tantiem
So it has been a little while since the last update, but it is for good reason! I have been hard at work trying to balance the game from the feedback I got on the last version I released. A lot of the...
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Week Eight: Working Demo!
March 24, 2023
by
tantiem
#Demo
Earlier this week, I was able to get the project to a point where I consider it to be in a playable state, as unpolished as that is. It took until today to write a new post because I was crazy busy lo...
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Week Seven: Almost there
March 14, 2023
by
tantiem
This post is mostly just for consistency. I got a little bit done, but really didn't spend much time on the project at all haha, I took the weekend to actually relax for once, and I'm feeling quite re...
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Week Six: Menu navigation and attack polish
March 08, 2023
by
tantiem
#Hitboxes, #UI
Alright this week was much more productive. Things I was able to do: Polish hitboxes and attacking, attacks now have a wind up time and cool off period. hitbox position is also easy to rearrange Local...
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Week Five: Good Progress
February 28, 2023
by
tantiem
Small little update today, was going to post yesterday, just forgot to (oops!) I really got rolling this last week, but I didn't add a lot of visual information, so there isn't going to be any picture...
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Week Four: Setting up for real progress...
February 21, 2023
by
tantiem
#Animation, #Graphics
This week, I didn't have a lot of time to work on a lot of new features, and I'm sort of in danger of falling behind. That's okay though, because I'm glad I spent the time making the player controller...
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Week Three: Roadblock
February 13, 2023
by
tantiem
#Player Controller, #Collision
Alright, this post isn't going to be much- but at the same time, it will be going over everything I accomplished this past week D: I just barely made my breakthrough so I'm going to post this out and...
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First Two Weeks: An introduction (Shishkabob)
February 06, 2023
by
tantiem
#Shishkabob
It has been an exceedingly long time since I've posted anything on this platform. Today, I'm starting to share my journey of making the first full game I've worked on in six years! An Introduction I h...
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