Week Seven: Almost there


This post is mostly just for consistency.

I got a little bit done, but really didn't spend much time on the project at all haha, I took the weekend to actually relax for once, and I'm feeling quite ready to finish out all the actual gameplay elements and start focusing on just polishing existing content.

What I did finish was implementing more visual state changes, added more functionality to blocking, and made ducking actually shrink your hitbox instead of just visually changing the placeholder sprite. 

Additionally, I added some bugs! So those will get sorted out as the rest of the content is developed, but I'm giving myself a deadline of next dev log to show off a working, although unpolished, game.


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