Week Seven: Almost there
This post is mostly just for consistency.
I got a little bit done, but really didn't spend much time on the project at all haha, I took the weekend to actually relax for once, and I'm feeling quite ready to finish out all the actual gameplay elements and start focusing on just polishing existing content.
What I did finish was implementing more visual state changes, added more functionality to blocking, and made ducking actually shrink your hitbox instead of just visually changing the placeholder sprite.
Additionally, I added some bugs! So those will get sorted out as the rest of the content is developed, but I'm giving myself a deadline of next dev log to show off a working, although unpolished, game.
Get Shishkabob
Shishkabob
Competitive sword fighting game in the style of classic stick fight flash animations, with an emphasis on momentum!
Status | In development |
Author | tantiem |
Genre | Fighting |
Tags | 2D, Fast-Paced, Local multiplayer, platform-fighter, Simple |
Languages | English |
More posts
- A Month of Polish! First MVP availableApr 24, 2023
- Week Eight: Working Demo!Mar 24, 2023
- Week Six: Menu navigation and attack polishMar 08, 2023
- Week Five: Good ProgressFeb 28, 2023
- Week Four: Setting up for real progress...Feb 21, 2023
- Week Three: RoadblockFeb 13, 2023
- First Two Weeks: An introduction (Shishkabob)Feb 06, 2023
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